﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnitLibrary.GameObjects.PowerUpEffects
{
    public class DoNothing: PowerUpEffect
    {
        public DoNothing()
            : base()
        {
            Name = "donothing";
            IsPermanent = false;
            Duration = 0;
            IsEnabled = false;
            UnitType = UnitID.PowerUp;
        }
    }
}
